The team behind NEOTERRUS takes on outside work — from a single game-ready asset to full co-development.
Game design documents, combat and progression systems, economy design, and mechanics tuning. From a one-page pitch to a production-ready GDD.
Original story creation and crafting: plot, character arcs, quest and dialogue writing, and full campaign narratives built to serve gameplay.
World bibles, factions, timelines, and cultures — cohesive universes designed to hold up across sequels, spin-offs, and other media.
Game-ready 3D models: props, weapons, hard-surface and organic assets. Modeled, UV’d, PBR-textured, LOD’d, and optimized for real-time engines.
Game-ready environments and level art: blockout to final set dressing, terrain and biomes, lighting and mood — playable spaces built for performance.
UE5 gameplay programming in Blueprints and C++, custom tools and editor plugins, systems integration, and optimization passes on existing projects.
Feel-first prototypes and vertical slices — we prototype the feel-critical verb first — plus structured playtesting and tuning feedback on your build.
Cinematic trailers, gameplay edits, key art, and complete Steam page kits that make your game look like it deserves the wishlist.
Tell us what you need and where your project stands. You’ll get questions back, not a form letter.
A fixed price and timeline for exactly what we’ll deliver. No open meters.
Milestone deliveries with review checkpoints, so you see progress instead of waiting on a reveal.
One asset, one environment, one trailer, one document. Defined deliverable, defined price.
Ongoing capacity each month for studios that need a reliable outside team.
We embed on your project long-term and build it with you, from design through engine.
Frozen Dawn is a three-developer studio, which means you talk directly to the people doing the work. One team covers the whole pipeline — story, design, art, and engine — so nothing gets lost in a handoff.
Send us your scope, timeline, and where the project stands today.
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