Mag

Pioneer Disruptor

Mag

Chaos Engine
DodgeTeleporting dodge that negates all damage
JumpJump + Glide
Suit TierMk-IV

Melee

Staff — channeling tool attuned to the active elemental affinity, retagging the Mag's melee damage type on demand

Utility

Healing Rift — small AOE circle that restores allies standing within, retagged to the active element

Ordinance

Elemental Jet — continuous retag-able stream tuned to whichever affinity the Mag is currently channeling

Ultimate

Elemental Barrage — spammable meteorites cycling through the Mag's five affinities, locking every enemy inside the ring


//All Abilities

01Signature — Chaos Engine — fixed specialization, no class swapping.
02Jump + Glide (Destiny 2 Warlock–style sustained air).
03Melee — Staff (elemental channeling tool).
04Utility (defensive) — Healing Rift (small AOE circle that heals allies standing within).
05Ordinance (offensive) — Elemental jet (Flame / Frost / Earth / Air / Poison, continuous blowtorch-style stream).
06Grenade — Shared swappable pool: magnetic, impulse, ball, fire, ice.
07Ultimate — Elemental Barrage (spammable AOE meteorites cycling through all five elements).
08Dodge — Baseline directional dodge; perfect-dodge effect — time briefly slows, giving the Mag a small window to reposition or counterattack before time resumes.

//Class Lore

Born from the Chaos Engine, the Mag reshapes engagement on the fly. Five elemental affinities cycle beneath the suit — fire one moment, frost the next — and every active ability retags in kind. Enemies plan around what the suit is doing; the Mag keeps changing what the suit is doing. Where the Cloaker strikes from shadow, the Mag strikes from variable itself.


Suit — Mag's Chaos Engine

The Chaos Engine-derived disruptor suit, the Mag is built around an elemental affinity switch that retags every other ability in real time. Where the prototype does a little of everything, the Mag refines elemental retyping and pairs it with sustained AOE heals, jets, and barrages that cycle through five elemental identities on demand.

The Mag is chaos incarnate — the pioneer class that turns elemental affinity into a weapon and battlefield variable.

Core Engine

Chaos Engine — derived from the Untyped Alien Core as one of the five class engines (alongside Nuclear, Graviton, Spectral, Quantum).

Role

The Pioneer chaos-disruptor class. Its identity is the constant retyping of abilities between Fire, Frost, Earth, Air, and Poison — keeping enemies perpetually off-balance and forcing them to swap tactics mid-fight.

Stat Profile

Outlier in battlefield disruption — the only Pioneer class with five retag-able elemental kits layered on the same chassis.

Signature — Chaos Engine

Fixed specialization to the Chaos Engine; the Mag's elemental switching is inseparable from the affinity-driven core. Unlike the prototype, the Pioneer cannot swap engines.

Jump

Jump + Glide — Destiny 2 Warlock–style sustained air time for positioning above and around the battlefield.

Melee

Staff — an elemental channeling tool that speaks the active affinity's damage type.

Utility (defensive)

Healing Rift — small AOE circle that heals allies standing within, retagged to the active element.

Ordinance (offensive)

Elemental Jet — continuous blowtorch-style stream retagged to the active affinity.

Grenade

Shared swappable pool (magnetic, impulse, ball, fire, ice) — as with all suits.

Ultimate

Elemental Barrage — spammable AOE meteorites cycling through all five elements in rapid sequence.

Dodge

Baseline directional dodge; perfect-dodge effect — time briefly slows, giving the Mag a small window to reposition or counterattack before time resumes.

//Movement & Traversal

Erratic bursts across the battlefield, with long glide phases holding the Mag above and around the fight. Affinity retagging reads the room faster than enemies can adapt — repositioning cost stays low, and the Mag never sits still long enough to draw counter-fire.